You really need to dig to enjoy it.
Lets be honest, in the first 5 minutes I wanted to quit the game.
I was a bit let down with the dialogues as you need to wait until you can read it all. When you press "J" it actually skip the current dialog. It would have been nice if you make it appear instantly just like any other games that uses this mechanic.
Overall the game is interesting. I enjoyed the "pokemon" twist, athough it becomes really repetitive when you enter a zone and try to make the story goes forward. At the end I just try to get close to wall to avoid any obstacles. But it is not a solution either as you need XP.
When you start the game, challenging a bandit is really difficult because you nearly need to macro the combat. But as you become stronger you get more confident and engage quite easily, except those bosses..
And let's talk about bosses.. the imbalance is there. Their minions are awfully easy compared to that monstruous boss. Hopefully you did a clever job by re-allocating XP points into your inventory to be able to adapt to the combat, that is nice. But I couldn't finish the game after an hour and a half because I run through forest 1 level and found "the leader" and he was so empowered and I had no energy to go back to town to stuff my buddy up for this combat.
Although you tried to make the story interesting and managed to make so many mechanics with weapons, magic that I found it frustrating that it was not put forward. The game doesn't make me want to get curious about axe combat, wand combat or flute combat because I felt satisfied with the sword which I used during my journey.
Maybe you could get all the details you made, a bit more forward because at the end I was just unleashing my sword in the nacks of any bandit I met. And that was it for me.
Good job on it, I could feel that there was some effort in the story telling, but a bit repetitive with the pokemon style combat.