00:00
00:00
punknower

94 Game Reviews

25 w/ Responses

It is a well crafted little game! :)
I enjoyed it a lot, and loved the double aspect you have. It feels minimalistic but yet so intense sometimes.

There is few things that I would suggest to get it more pleasant to play. The collisions are a tad punishing. The wall separating the storage to the conveyor belt is tricky because the wall is very light therefore I always run into it and I'm getting stuck very easily.
The boss is real angry real fast, sometimes when my character says that he need to get money, I intend to lose the pong game and go to work but the boss fires me 2 seconds after that. So the balance between winning and making money is quite stressful.

By the way there is a little bug that if you move your racket during the pong while the ball is on you, the ball will get stuck. It happens with the boss too, thus losing precious time.
Also some elements didn't get my attention, such as the boss thermometer, didn't see it until few games.
Other than that it feels cool !

Great little game SharpedStoneStudios :)

Lovely little game.
Challenging and clever camera work when looking at the end stage first before starting. Makes us see whats going on.
The controls are nice, it didn't feel sticky, the grace period really helped and the fact that you can hope en platform by sliding onto them even if you didn't jump high enough is satisfying.
That helps a lot.

Long levels are also very punitive, when you lose, well start over, but it gets it charms.
Well done :)

The presentation is nice, It feels polished and finished.
I mean by that, that I can play and finish the game without thinking about any issue :)
the style is cool, music is non invasive and also the gameplay mechanic is simple.
But it is maybe too simple...in its own complexity.

Keeping the balance between 0% and not letting the city prosper is just a simple gymnastic, but it gets very frustrating when you can lose at any moment because you didn't properly pay too much attention to your percentage.
My points and my life did not get any of my attention as I was focused to start burning down building when I reach 30%.
That being said I enjoyed the game and it is different of what you did bring up previously.
I wish there was a deeper goal in all that except that I used to love FLCL.

SilverwareGames responds:

This feedback helps a lot. When we've been playtesting a lot of people needed to focus on the percentage and I know it might be nice to just burn without the constraints. This gives me the idea that down the line we might make "Free Burn" mode where you just rack up points as fast as possible.

You really need to dig to enjoy it.
Lets be honest, in the first 5 minutes I wanted to quit the game.
I was a bit let down with the dialogues as you need to wait until you can read it all. When you press "J" it actually skip the current dialog. It would have been nice if you make it appear instantly just like any other games that uses this mechanic.

Overall the game is interesting. I enjoyed the "pokemon" twist, athough it becomes really repetitive when you enter a zone and try to make the story goes forward. At the end I just try to get close to wall to avoid any obstacles. But it is not a solution either as you need XP.

When you start the game, challenging a bandit is really difficult because you nearly need to macro the combat. But as you become stronger you get more confident and engage quite easily, except those bosses..
And let's talk about bosses.. the imbalance is there. Their minions are awfully easy compared to that monstruous boss. Hopefully you did a clever job by re-allocating XP points into your inventory to be able to adapt to the combat, that is nice. But I couldn't finish the game after an hour and a half because I run through forest 1 level and found "the leader" and he was so empowered and I had no energy to go back to town to stuff my buddy up for this combat.

Although you tried to make the story interesting and managed to make so many mechanics with weapons, magic that I found it frustrating that it was not put forward. The game doesn't make me want to get curious about axe combat, wand combat or flute combat because I felt satisfied with the sword which I used during my journey.
Maybe you could get all the details you made, a bit more forward because at the end I was just unleashing my sword in the nacks of any bandit I met. And that was it for me.

Good job on it, I could feel that there was some effort in the story telling, but a bit repetitive with the pokemon style combat.

After having beaten the game, I just saw that you have put the solutions in your descriptions. Hopefully I didn't read them before playing because I like to know how I can get out myself.
The game wasn't hard, the puzzles were interesting.
I felt a bit creeped sometimes with the monocrhome levels, no sounds, and all alone. I was thinking that was going to be a monster out of nowhere (which is the ghost) but it didn't really do anything so the creep became just "puzzle-reflexion" at some point.

I think there is potential to expand the game into something more enjoyable. I liked going through it and I didn't think at each level "when this is going to end?" I enjoyed the new challenges even though the last level I had to do it 3 times over to understand that the exits were fake.

It's a good realisation and I wish to see more.

I really like the concept of the game. It is pressuring and I was in the mood.
I love the graphic styles of each sleep state, that's beautiful work.
The music is nice and on par with the ambiance although seems repetitive but it suits the game very well actually.
I like it and I fave your game :)

There is a major let down though that make me want to stop playing nearly at each jump. Is the wall-ride which is non-intuitive and the grace period missing when you jump from a platform.
As your charcter is round, the hibtox looks like a square and certain angles are not taken into account, especially when you have such jumps to make.
The wall ride is really frustrating, as the controls when after a jump.
Also there is no restart button when you die, you need to refresh the page.
Other than this, it is a good little game that makes me want to play some more. Good job.

Really nice multiplayer game, very polished and very fun! Kudos to you!
It is well assembled and all the details to spot are top notch.

What program did you used to animate the logo of your game? I find it cute!

LesCrafteurs responds:

Thank you Krappy-Krapo !
We used After Effect to animate the logo, then export sprites and add sound effects :D

Not bad. The particle effect was a bit too noisy for my taste. It gives a "draft" feeling. Maybe that is what it was aimed for, but it was a difficult to discern the player, the hook and the background altogether.
But I guess i'ts not an issue, I enjoyed the game :)
Maybe it shoulw be easier with tap screens as with mouse it can be a bit tricky.

Well done by the way !

ps: How did you do the effect of the menu glitch when you die ?

I like this kind of game and the concept that comes with it.
I had a difficult time to actually move the mouse without too much going out of the screens, taking me valuable seconds that lead me to loose.
It is nearly impossible for me to win this game as the game goes further in time, it starts lagging, therefore I can't click fast enough on the icons.
it was a frustrating game for me ^^'
I wish I could have finished the first level at least because I wanted to see more but I guess the zombies just pop out of nowhere before trashing my castle.
The meteorits seems that their effect is a little weak too.
Anyway, still a good job on making this entry.

Wombart responds:

Thanks for the comment !
I wasn't aware of the lag.

It's refreshing. Like being at the sea.

I'm a self taught artist. Oh and NewGrounds have such an amazing community. Love it.

France

Joined on 8/24/15

Level:
13
Exp Points:
1,627 / 1,880
Exp Rank:
38,824
Vote Power:
5.47 votes
Art Scouts
1
Rank:
Civilian
Global Rank:
> 100,000
Blams:
0
Saves:
32
B/P Bonus:
0%
Whistle:
Normal
Medals:
175
Supporter:
1y 11m 29d